Darklight

Rank 7FocusUncommonLegacy
Range120 feet
Area20-foot burst
Duration1 minute
DefenseBasic Fortitude
Heightened10th 3d6
Damage2d6 bludgeoning + 2d6 void

Shadows pour forth from your eyes, creating a field of darkness that prevents light from emanating within the area. Light doesn't enter the area; any non-magical light sources, such as a torches or lanterns, don't emanate any light while inside the area, even if their light radius would extend beyond the darkness. The spell similarly suppresses magical light of the spell's rank or lower.

Light can't pass through, so creatures in the area can't see outside. Even creatures with darkvision (but not greater darkvision) can barely see through the darkness; any creatures seen through the darkness are Concealed to them. Creatures with greater darkvision can see through the darkness normally.

Creatures who move into the field or start their turn within the field have some of the life and light sucked out of them, taking 2d6 bludgeoning damage and 2d6 void damage, with a basic Fortitude save.

When you cast this spell, choose up to four allies in the area to spare from darklight's effects. Until the spell ends, they're immune to damage from darklight spells and can see through darklight (but not other darkness) as though they had greater darkvision.


Heightened (10th) The bludgeoning and void damage both increase to 3d6.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Darkness

Darkness effects extinguish non-magical light in the area, and can counteract less powerful magical light. You must usually target light magic with your darkness magic directly to counteract the light, but some darkness spells automatically attempt to counteract light.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Shadow

This magic involves shadows or the energy of the Netherworld.