The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders. The object casts bright light in a 60-foot radius (and dim light for the next 60 feet). Within the area of bright light, Perception checks to locate hidden objects (including secret doors but not traps), Will saves to resist visual illusions, and Will saves to resist effects placed by evil creatures that inflict the controlled condition all gain a +2 status bonus. This light suppresses magical darkness of your Dawnflower's light spell's rank or lower.
Finally, the supernatural light created by this spell is similar to sunlight, and while it can't damage creatures normally harmed by sunlight, it does make them uncomfortable so that they suffer a -2 status penalty to saves versus fear effects while in the area of bright light.
Heightened (7th) The status bonus increases to +3.
Heightened (9th) The status bonus increases to +4.
Traits
An action with this trait requires a degree of mental concentration and discipline.
[table]{"columns":[{"key":"c0","label":"Levels of Light","align":"left"},{"key":"c1","label":"Description","align":"left"}],"rows":[{"c0":"Bright Light","c1":"In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better."},{"c0":"Dim Light","c1":"Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision."},{"c0":"Darkness","c1":"A creature or object within darkness is Hidden or undetected unless the seeker has darkvision or a precise sense other than vision. A creature without darkvision or another means of perceiving in darkness has the Blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you Dazzled for a short time, as determined by the GM."}]}
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.