Devil Form

Rank 6CommonarcanedivineLegacy
Duration1 minute

You bind yourself to the power of Hell, transforming into a Medium devil battle form. When you cast this spell, choosecoarti, levaloch, sarglagon, or vordine. If you choose levaloch or sarglagon, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form you gain the devil and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.

You gain the following statistics and abilities regardless of the form that you choose:

  • AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
  • 5 temporary Hit Points, resistance 5 to physical damage (except silver), and weakness 5 to holy.
  • Resistance 10 to fire.
  • Darkvision.
  • One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +20, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
  • Athletics modifier of +23, unless your own modifier is higher. You also gain specific abilities based on the type of devil you choose:
  • Coarti Speed 25 feet, fly 40 feet;
  • Size Medium
  • Melee 1 morningstar (magical, unholy, versatile P), Damage 2d6+12 bludgeoning plus 1d6 spirit;
  • Melee 1 wing (agile, unholy, versatile P), Damage 1d6+12 bludgeoning plus 1d6 fire.
  • Levaloch Speed 30 feet, climb 30 feet; +2 circumstance bonus to Fortitude DC against being Shoved and to other saving throws to resist being moved against your will;
  • Size Large
  • Melee 1 trident (magical, unholy) Damage 2d8+10 piercing;
  • Ranged 1 trident (magical, thrown 20 feet, unholy), Damage 2d8+10 piercing; all melee Strikes deal 2d6 additional precision damage to clumsy, enfeebled, immobilized, or restrained creatures.
  • Sarglagon Speed 25 feet, fly 25 feet, swim 30 feet;
  • Size Large
  • Melee 1 fangs (magical, unholy), Damage 2d10+10 piercing;
  • Melee 1 tentacle arm (agile, magical, unholy), Damage 1d8+10 bludgeoning plus 1d6 poison.
  • Vordine Speed 25 feet;
  • Size Medium
  • Melee 1 trident (magical, unholy) Damage 2d8+12 piercing;
  • Melee 1 hoof (agile, magical, unholy), Damage 1d4+12 plus 1d6 fire;
  • Melee 1 whip (disarm, magical, nonlethal, reach 10 feet, trip, unholy), Damage 2d4+10 slashing;
  • Ranged 1 trident (magical, thrown 20 feet, unholy), Damage 2d8+12 piercing. Spell Effect: Devil Form

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.