Divine Armageddon
You call forth a divine cataclysm from your deity, destroying living and undead creatures in the area alike. Creatures in the area take 10d6 void damage and 10d6 alignment damage (good, evil, lawful, or chaotic), chosen from among the alignments your deity has. If your deity is true neutral, increase the void damage by 4d6 instead of dealing alignment damage. A creature harmed by vitality damage, such as one with void healing, takes vitality damage instead of void damage from this spell.
You can't cast this spell if you don't have a deity. This spell gains the trait corresponding to the alignment damage dealt.
Heightened (+1) The damage increases by 1d6 void damage, 1d6 alignment damage, and 1d6 additional void and vitality damage for a true neutral deity.
Leveled Void + Spirit Damage
Leveled Vitality + Spirit Damage
Leveled Void Damage
Leveled Vitality Damage
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.
Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.