Divine Keystone

Ritual 4RitualRare4 daysRemaster
Costholy water, powdered silver, and purified chalk worth 200 gp
Area100-foot emanation
Duration1 week
Requirementscornerstone from the structure of the casting area used as a locus
Primary CheckArcana (master) or Religion (expert)
Secondary Casters1
Secondary ChecksArchitecture Lore, Crafting, or Engineering Lore
Heightened(+1)

You magically remove and consecrate the cornerstone of a building or ruin in the center of a settlement before returning the stone to its structure to spread its divine protection into the settlement around it. Once the final hammer strike returns the stone to its structure, the area protected by the sanctified stone becomes a sacred space, protecting the living from undead. Within the protected area, the consecrated site is holy, undead creatures can't be created or raised, and living creatures are Invisible to the undead.

A successful Dispel Magic used on a specific effect removes only that effect (such as the invisibility effect). However, destroying or removing the keystone ends the entire ritual and all its effects.


Critical Success You create the effects described above, and the keystone's consecration effect doubles its radius.

Success You create the effects described above.

Failure The ritual has no effect.

Critical Failure The area becomes a font of power for undead for the next month. All undead creatures in the ritual's area gain fast healing 3 and resistance 3 to holy.

Spell Effect: Divine Keystone (Critical Failure)


Heightened (+1) The emanation protected by the keystone increases by 20 feet.

Traits

Consecration

A consecration spell enhances an area for an extended period of time. A given area can have only a single consecration effect at a time. The new effect attempts to counteract any existing one in areas of overlap.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.