Entrancing Eyes
Your eyes glow with an entrancing radiance that captivates those who meet your gaze. Any creature that ends its turn within the emanation must attempt a Will save.
Critical Success The target is unaffected and becomes immune to this particular casting of the spell.
Success The target is unaffected.
Failure Until the end of its next turn, the target is Stupefied 2 and Fascinated.
Critical Failure Until the end of its next turn, the target is Stupefied 4, Fascinated, and can't take reactions. In addition, all creatures and objects other than you are Concealed from the target.
During any round you Sustain the Spell, you can use a single action, which has the manipulate trait, to focus your entrancing eyes on a single creature you can see within 30 feet. This creature must immediately make a Will save against the spell as if it were ending its turn in the emanation. If the creature was already Fascinated by your entrancing eyes before its save, a failed save causes it to be Paralyzed for 1 round. You can't use this action to focus on the same creature more than once per round.
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.