Fey Form

Rank 4CommonoccultprimalLegacy
Duration1 minute

Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise. When you cast this spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose unicorn, the battle form is Large and you must have space to expand or the spell is lost. While in this form, you gain the fey trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use manipulate actions. You can Dismiss the spell.

You gain the following statistics and abilities regardless of the form that you choose:

  • AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
  • 15 temporary Hit Points and weakness 5 to cold iron.
  • Low-light vision.
  • One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and you use the listed damage. These attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
  • Acrobatics modifiers of +16, unless your own modifier is higher. You also gain specific abilities based on the type of fey:
  • Dryad The temporary HP gained increases to 30; Speed 25 feet; weakness 5 to fire
  • Size Medium
  • Melee 1 branch, Damage 1d12+8 bludgeoning.
  • Elananx Speed 30 feet; resistance 5 to fire
  • Size Medium
  • Melee 1 jaws, Damage 1d6+8 piercing plus 1d6 fire;
  • Melee 1 claw (agile), Damage 1d6+8 slashing.
  • Naiad Speed 25 feet, swim 25 feet; resistance 5 to fire
  • Size Medium
  • Melee 1 aqueous fist (water), Damage 1d8+8 bludgeoning.
  • Redcap Speed 40 feet;
  • Size Small;
  • Melee 1 scythe (deadly d10, trip), Damage 1d10+8 slashing;
  • Melee 1 boot (agile, versatile B), Damage 1d6+8 piercing.
  • Unicorn gain the beast trait in addition to fey; Speed 40 feet; resistance 5 to poison;
  • Size Large;
  • Melee 1 horn, Damage 1d10+8 piercing plus 1 spirit;
  • Melee 1 hoof (agile), Damage 1d8+8 bludgeoning; all Strikes have the effects of a Ghost Touch property rune. Spell Effect: Fey Form

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.