You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a mental effect. Due to the amount of information this spell requires you to process, you can't have more than one foresight spell in effect at a time. Casting foresight again ends the previous foresight . While foresight is in effect, the target gains a +2 status bonus to initiative rolls and isn't Off-Guard against Undetected creatures or when flanked. In addition, you gain the following reaction: Foresight
Spell Effect: Foresight
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
Effects with this trait determine what is likely to happen in the near future. Most predictions are divinations.