Glass Shield

Rank 1CommonarcaneprimalRemaster
Durationuntil the start of your next turn
DefenseBasic Reflex
Heightened3rd 3d4; 5th 4d4; 7th 5d4; 9th 6d4
Damage1d4 piercing

You summon a layer of clear glass to keep you from harm. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. You can Shield Block with the glass shield. It has Hardness 2. You can use the spell's reaction to reduce damage from any spell or magical effect, even if it doesn't deal physical damage. When you Shield Block, the shield explodes in a shower of glass. If creature that broke it is within 5 feet, the shards deal 1d4 piercing damage to that creature with a basic Reflex save. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes.

Spell Effect: Glass Shield


Heightened (3rd) The shield has Hardness 4, and the damage increases to 3d4.

Heightened (5th) The shield has Hardness 7, and the damage increases to 4d4.

Heightened (7th) The shield has Hardness 10, and the damage increases to 5d4.

Heightened (9th) The shield has Hardness 12, and the damage increases to 6d4.

Traits

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.