Hallowed Ground

Rank 1FocusUncommonLegacy
Range60 feet
Area10-foot burst
Duration1 minute
DefenseBasic Fortitude
Heightened(+2) 1d6, 1d4
Damage1d6 vitality + 1d4 spirit

One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic. Each undead creature in the area takes 1d6 vitality damage and 1d4 spirit damage when you Cast the Spell, with a basic Fortitude save. After that, undead creatures have weakness 1 to vitality damage and your necromancy spells while in the area.

This spell also automatically attempts to counteract any attempt to raise undead in the area (if either the undead would appear in the area or the effect's caster or creator is in it).

If you Cast this Spell again, any previous hallowed ground you had cast ends.

Spell Effect: Hallowed Ground


Heightened (+2) The vitality damage increases by 1d6, spirit damage increases by 1d4, and weakness increases by 1.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Good
Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.