Heroic Feat
You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides.
When you Cast this Spell, you use the action granted by one common fighter feat. If you Cast this Spell using 2 actions, the granted action must be a single action, and if you Cast this Spell using 3 actions, you can instead choose a feat that grants a 2-action activity.
The chosen feat's level can be no higher than heroic feat's spell rank. The feat can't have a Frequency entry, and you must meet its prerequisites and requirements in order to select it.
Traits
An action with this trait requires a degree of mental concentration and discipline.
Spells with this trait increase the severity of your oracular curse when cast. Usually, only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse. A cursebound ability that allows a defense uses your spell attack modifier or spell DC unless noted otherwise.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
This indicates abilities from the oracle class.