Ibex's Harvest

Rank 3UncommonarcaneprimaltoRemaster
Rangevaries
Area10-foot emanation
Target1 or more creature
DefenseBasic Will
Heightened(+1) 1d8
Damage2d8 mental

In the tale "Ibex's Harvest," Ibex turns from the path of a warrior to the path of a farmer, building up their community by working hard and sharing a bountiful harvest not just with their humanoid neighbors but also with their animal neighbors. Ibex initially focuses on distributing equally among the animals but learns that true equality requires knowing what each being needs. The number of actions you spend when Casting this Spell and telling the story determine its targets and effects.

1 You give a brief description of Ibex's first bounty. One willing target you can touch gains 10 temporary Hit Points that last 1 minute.

2 You tell the tale of how Ibex shared their harvest equally between Hippo and Ant. Two willing targets within 20 feet each gain 10 temporary Hit Points that last 1 minute.

3 You impart Ibex's lesson about how to prevent others from taking advantage of generosity. All creatures within a 10-foot emanation are affected by the tale. Choose one creature in the emanation to take 2d8 mental (basic Will save), while each other creature in the emanation gains 5 temporary Hit Points that last 1 minute.


Heightened (+1) The temporary Hit Points increase by 3 and the mental damage for the 3-action version increases by 1d8.

Spell Effect: Ibex's Harvests

Traits

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.