You envision a simple bug and transform into a Medium animal battle form. When you Cast this Spell, choose a listed battle form. You can decide the specific type of animal (such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell.
You gain the following statistics and abilities regardless of which battle form you choose:
- •AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
- •10 temporary Hit Points.
- •One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the Enfeebled condition). If your unarmed attack modifier is higher, you can use it instead.
- •Athletics modifier of +13, unless your own is higher.
You also gain specific abilities based on the form you choose:
- •Ant
- •Speed 30 feet, climb Speed 30 feet;
- •Melee 1 mandibles, Damage 2d6 bludgeoning.
- •Beetle
- •Speed 25 feet;
- •Melee 1 mandibles, Damage 2d10 bludgeoning.
- •Centipede
- •Speed 25 feet, climb Speed 25 feet; darkvision;
- •Melee 1 mandibles, Damage 1d8 piercing plus 1d4 persistent poison.
- •Mantis
- •Speed 40 feet; imprecise scent 30 feet;
- •Melee 1 foreleg, Damage 2d8 piercing.
- •Scorpion
- •Speed 40 feet; darkvision, imprecise tremorsense 60 feet;
- •Melee 1 stinger, Damage 1d8 piercing plus 1d4 persistent poison;
- •Melee 1 pincer (agile), Damage 1d6 bludgeoning.
- •Spider
- •Speed 25 feet, climb Speed 25 feet; darkvision;
- •Melee 1 fangs, Damage 1d6 piercing plus 1d4 persistent poison;
- •Ranged 1 web (range increment 20 feet), Damage Immobilizes the target for 1 round or until it Escapes.
Spell Effect: Insect Form
Heightened (4th) Your battle form is Large, and your attacks have 10-foot reach. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16.
Heightened (5th) Your battle form is Huge, and your attacks have 15-foot reach. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.