Parch

Rank 1FocusUncommonRemaster
Range60 feet
Target1 creature
DefenseBasic Fortitude

Dry winds dehydrate a creature. The target must attempt a Fortitude save; if used on a creature that has the water trait or a creature made primarily of liquid (such as many oozes), the creature uses the outcome for one degree of success worse than the result. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to parch.

If a creature affected by parch drinks a liquid, such as a swig of water or a potion, the spell ends. Affected creatures that have the water trait or are made primarily of liquid, as well as affected creatures that can't drink, can end the effect as a two-action activity, which has the concentrate trait.


Critical Success The target is unaffected.

Success The target takes a –1 status penalty to its checks and DCs for 1 round.

Failure The target takes a –1 status penalty to its checks and DCs for 1 minute.

Critical Failure The target takes a –2 status penalty to its checks and DCs for 1 minute and is Dazzled as long as it has this penalty.


Heightened (4th) You can target up to 4 creatures.

Traits

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Cleric

This indicates abilities from the cleric class.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.