A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.
Prismatic Spray
1d8 Prismatic Spray Color Save Effects (Traits) 1 Red Reflex 50 fire damage (fire) 2 Orange Reflex 60 acid damage (acid) 3 Yellow Reflex 70 electricity damage (electricity) 4 Green Fortitude 30 poison damage and Enfeebled 1 for 1 minute (poison) 5 Blue Fortitude Affected as if by Petrify 6 Indigo Will Confused, as the Warp Mind spell (mental) 7 Violet Will Slowed for 1 minute; if a critical failure, sent to another plane, as Interplanar Teleport (teleportation) 8 Potent beam - Affected by two beams - roll twice, rerolling any duplicates or results of 8
Traits
An action with this trait requires a degree of mental concentration and discipline.
[table]{"columns":[{"key":"c0","label":"Levels of Light","align":"left"},{"key":"c1","label":"Description","align":"left"}],"rows":[{"c0":"Bright Light","c1":"In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better."},{"c0":"Dim Light","c1":"Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision."},{"c0":"Darkness","c1":"A creature or object within darkness is Hidden or undetected unless the seeker has darkvision or a precise sense other than vision. A creature without darkvision or another means of perceiving in darkness has the Blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you Dazzled for a short time, as determined by the GM."}]}
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.