Pulverizing Wake
Imitating raptorial creatures, you attack with such speed it drives a sonic shockwave. Make a melee Strike against a creature in your reach; if you hit, you deal an additional 3d8 sonic damage. Regardless of the result of your Strike, that creature becomes the point of origin of a 15-foot cone, aimed directly away from you. All creatures in that cone take 6d8 sonic damage (basic Fortitude save).
Heightened (+1) The damage of the cone increases by 1d8.
Traits
An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
An action with this trait requires a degree of mental concentration and discipline.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
This indicates abilities from the ranger class.
An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.