You create a wave of energy that ripples through the earth. Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground.
Critical Success The creature is unaffected.
Success The creature is Off-Guard until the start of its next turn.
Failure The creature falls Prone.
Critical Failure As failure, plus the creature takes 1d6 bludgeoning damage.
Heightened (+1) The area increases by 5 feet (to a 20-foot cone at 2nd rank, and so on).
Traits
An action with this trait requires a degree of mental concentration and discipline.
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.