Qi Form
Drawing from deep wells of spiritual power, you take on a special qi form. In your qi form, your hair, feathers, skin, or scales change color and begin to glow.
In this form, you gain a fly Speed equal to your land Speed. Choose force, spirit, vitality, or void damage. All your Strikes deal 1d6 additional damage of the chosen type.
Your entire body is also surrounded by a glowing corona of the same color as your inner qi; this is a light effect. Your corona is an aura in a 5-foot emanation that deals 2d6 damage of the chosen type to creatures who start their turn within the emanation. If the emanation overlaps with a darkness effect, the corona's glow attempts to counteract the darkness. Regardless of the outcome, the corona can't attempt to counteract that effect again for 1 day. You can Sustain to flare your corona out to become a 30-foot emanation or return the corona to a 5-foot emanation.
In your qi form, your emotions surge to the forefront, and it's difficult to moderate your attacks. Your weapons and unarmed attacks lose the nonlethal trait. You take a –2 status penalty to saves against emotion effects but gain a +2 status bonus to saves against all other mental effects.
Spell Effect: Qi Form
Traits
An action with this trait requires a degree of mental concentration and discipline.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.