Rainbow Fumarole
Rank 8Area 20-foot radius, 60-foot-tall cylinder
Multi-hued flames break through cracks in the ground, reaching high into the sky and giving off dangerous fumes. When you cast the spell, roll 1d8 on the table below to determine the effects of the fumarole.
Any creature caught inside the area of rainbow fumarole when you cast it takes the indicated damage with a basic Reflex save and, on a failure, takes any added effect listed. Creatures must also attempt a saving throw when they move through the spell's area or end their turn in it. Squares within the area of the rainbow fumarole are difficult terrain.
d8
Color
Damage
Added Effect
1
Red
50 fire plus 2d6 persistent fire
—
2
Orange
50 fire
Knocked Prone
3
Yellow
30 fire plus 20 bludgeoning
Pushed 10 feet
4
Green
20 fire plus 20 acid
Sickened 2
5
Blue
30 fire
Paralyzed for 1 round
6
Indigo
30 fire
Confused for 1 minute
7
Violet
30 fire
Slowed 1 for 1 minute
8
All
Choose the color for each affected creature and use that color's damage and added effect; if a creature is affected again, you can choose a different color.
—