Trigger An ally within 20 feet of you makes a ranged attack roll.
You create an illusory duplicate of your ally's ranged attack to confuse your opponents. You launch an illusory double of your ally's projectile or spell at the same target, leaving the enemy unsure which attack to avoid. The target takes 3d8 mental damage, depending on its Will save. Regardless of the result of its save, it's temporarily immune to shadow projectile spells for 1 hour.
Critical Success The creature is unaffected.
Success The creature is Off-Guard against the triggering attack.
Failure The creature is off-guard against the triggering attack and takes full damage from your illusory projectile.
Critical Failure As failure, but double damage.
Heightened (+2) The damage increases by 1d8.
Traits
Effects and magic items with this trait involve false sensory stimuli.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
This magic involves shadows or the energy of the Netherworld.
A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.