Sting of the Sea
A long tentacle like that belonging to an octopus, anemone, or man-of-war, dripping with briny water, appears from a glowing blue portal to wrap around the target's face, blocking its vision. For the duration of the spell, the target must attempt a Fortitude save at the beginning of its turn. The portal follows the target around, and the tentacle can't be targeted or harmed.
Critical Success The target is unaffected.
Success The target takes a –2 penalty to Perception checks involving vision until the end of its turn. Spell Effect: Sting of the Sea
Failure The target is Dazzled until the end of its turn.
Critical Failure The target is Blinded until the end of its turn.
Traits
A spell you can cast at will that is automatically heightened to half your level rounded up.
An action with this trait requires a degree of mental concentration and discipline.
A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
This indicates abilities from the witch class.