Weapon Surge

Rank 1FocusUncommonRemaster
Rangetouch
Target1 weapon you're wielding

Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional 1d6 spirit damage, and the Strike gains the sanctified trait. Weapon surge ends once you complete this Strike or the weapon leaves your possession.


Heightened (5th) The attack deals 2d6 additional spirit damage.

Heightened (9th) The attack deals 3d6 additional spirit damage.

Spell Effect: Weapon Surge

Traits

Cleric

This indicates abilities from the cleric class.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Sanctified

If you are holy or unholy, your sanctified actions and spells gain the same trait.