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Guide

PF2e Consumables Every Party Needs

The essential consumables every PF2e party should carry, from healing potions to talismans and scrolls.

Overview

You don't need to buy everything. But a few key consumables can turn a bad situation into a manageable one. This guide covers the items that solve real problems at the table, organized by what they do.

Healing

Your party needs in-combat healing options even if you have a dedicated healer. Spell slots run out. People go down.

Healing Potion (Minor)

4 gp. Everyone should carry at least one. A downed ally can drink one if someone feeds it to them.

Antidote (Lesser)

3 gp. Counters poisons on a failed save. You never know when you'll face venomous creatures.

Antiplague (Lesser)

3 gp. Same idea but for diseases. Cheap insurance.

Salve of Antiparalysis

40 gp (level 6). Ends paralysis immediately. Ghouls, hold spells, and certain poisons all cause paralysis. This saves lives.

Scouting and Detection

Information wins fights. These items help you avoid ambushes and find hidden threats before they find you.

Eagle Eye Elixir (Lesser)

4 gp. Perception bonus for an hour. Drink before exploring a new area.

Darkvision Elixir (Lesser)

6 gp. An hour of darkvision for 6 gp. Cheaper than a torch and doesn't alert enemies.

Cat's Eye Elixir

7 gp. Reduces concealment penalties. Great in fog, darkness, or against invisible creatures.

Dust of Appearance

50 gp (level 6). Reveals invisible creatures in a 10-foot burst. Keep one for when the GM smiles too much.

Combat Boosters

Sometimes you need an edge before a big fight. These are worth the gold.

Bravo's Brew (Lesser)

7 gp. Bonus to social skills. Not combat, but incredibly useful before negotiations or infiltrations.

Oil of Potency

7 gp. Apply to a weapon to get a +1 bonus for 1 minute. Cheap and effective for martial characters.

Bottled Sunlight (Lesser)

7 gp. Positive damage in a thrown weapon. Excellent against undead.

Holy Water

3 gp. Damages fiends and undead on a hit plus splash. Every party fighting evil outsiders needs some.

Talismans

Talismans are one-use items you attach to weapons or armor ahead of time. They activate when triggered, so there's no action cost. Incredibly efficient.

Potency Crystal

4 gp. Attach to a weapon. When you hit, add 1d8 damage. Free damage with no action cost.

Wolf Fang

4 gp. Attach to a weapon. When you critically hit, knock the target prone. Free trip on a crit.

Emergency Disguise

3 gp. When you're spotted somewhere you shouldn't be, instantly disguise yourself. Niche but hilarious.

Scrolls

Scrolls let any caster access spells they don't have prepared. Buy a few for emergencies.

Scroll of 1st-rank Spell

4 gp. Keep a few utility scrolls around, like Feather Fall, Mending, or Sanctuary.

Scroll of 2nd-rank Spell

12 gp. Restoration, Resist Energy, and See the Unseen are all great scroll candidates.

Shopping Tips

Buy consumables in bulk when you visit a city. Spread healing items across the party so nobody is the single point of failure. Attach talismans to your gear between adventures so they're ready when you need them. And always ask your GM what shops are available, some items might be uncommon in your setting.

FAQ

How many consumables should a PF2e party carry?
At minimum, 2 healing items per person plus 1-2 antidotes and antiplagues for the group. Beyond that, carry what fits your budget and the threats you expect. A few talismans and scrolls round things out nicely.
What are the best talismans in PF2e?
Potency Crystal (1d8 extra damage, no action cost) and Wolf Fang (free trip on crit) are the best level 1 picks. They cost 4 gp each and provide great value for their price.
Should I buy scrolls or wands in PF2e?
Scrolls for spells you rarely need but want access to in emergencies. Wands for spells you want to cast every day. Scrolls are much cheaper but single-use.
Can martial characters use consumables in PF2e?
Yes. Potions, elixirs, oils, and talismans all work for any character. You don't need to be a caster to use most consumables. Scrolls are the main exception since they require spellcasting ability.