The best staves in Pathfinder 2e for every caster type, from budget picks to endgame powerhouses.
Staves are the best permanent items a spellcaster can buy. They give you extra spell slots every day that recharge when you prepare spells. A good staff effectively doubles your casting output at the levels that matter. This guide covers the best picks for each caster type.
These staves are affordable enough to buy as soon as your caster hits level 3 or 4. Even at this price, they're game-changing.
90 gp. The single best item any divine or primal caster can buy. Extra Heal spells every day. Buy this first, always.
60 gp. Gives you Produce Flame and Fireball access. Great for any caster who wants reliable damage.
90 gp. Charm and mental spells. Excellent for occult casters and bards who want more social magic.
90 gp. Summon and communicate with animals. Perfect for druids and rangers.
At this tier you can afford specialized staves that define your playstyle.
230 gp. Harm, vampiric spells, and undead control. The go-to for necromancers.
250 gp. Shield, protection spells, and defensive buffs. Keeps your party alive.
230 gp. Healing and fortune effects. A second option for divine casters alongside Staff of Healing.
225 gp. Plant and nature spells. Perfect for druids who want to lean into the plant theme.
230 gp. Extra summon spells. Great for any caster who likes having minions on the field.
425 gp. Light and revelation spells. Solid utility for dungeon crawling.
These staves fill specific niches that can make a big difference in the right campaign.
360 gp. Designed for the magus. Stores spells you can channel through your weapon strikes.
250 gp. Terrain and scouting spells. Great for wilderness campaigns and exploration.
230 gp. Defensive abjuration spells. Keep one ready for when you expect heavy incoming damage.
230 gp. Multi-element damage spells. Good for kineticists and elemental-themed casters.
Buy your first staff as early as possible. Even a level 3 staff at 60 gp is worth it. Upgrade to the Greater version when you can afford it since it unlocks higher-rank spells. You can only have one staff prepared per day, so pick the one that covers your biggest weakness. If you're a healer, that's Staff of Healing. If you're a blaster, that's Staff of Fire.