Avenger of Sloth

Level 14classRareRemaster

You've become a champion of the runelords of sloth. They spur you toward idleness, and their spirits are slow to come to your aid. Once they arrive, however, their combined might is undeniable. The first time each day you spend 10 minutes resting, you gain 1 Mythic Point. During this time, you don't need to sleep, but you can't perform activities like Refocus or Treat Wounds. You gain the Summon Sloth activity.

Traits

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.