Cayden's Tankard

Level 25WeaponBulk LUniqueRemaster

1d6B·Martial·Hammer·One-handed

Runes +4, major striking, returning, shockwave

This ordinary-looking silver tankard functions as a +4 major striking returning shockwave light hammer when wielded as a weapon. Imbued with Cayden Cailean's courage, you are immune to fear effects. Any liquid poured into the tankard transforms into a strong, alcoholic ambrosia that remains contained safely within until you drink it. Drinking the ambrosia Activates the tankard, with one of the following effects. If you aren't the one blessed to borrow the tankard, you are Drained 4 and Enfeebled 4 while holding it, and its magic doesn't function for you.


Activate (manipulate)

Trigger You are targeted or included in the area of a fear effect

Effect Calmly swigging a drink on the battlefield turns your foe's attempt to frighten you against them. The fear effect is counteracted for all targets, and the creature that created the effect must attempt a saving throw as if it alone were the original target of the effect.


Activate ◆◆ (concentrate, manipulate)

Frequency once per hour

Effect You drink from the tankard, ending the controlled, Grabbed, Immobilized, Paralyzed, Restrained, and slowed conditions on yourself and creatures of your choice within 120 feet of you, as well as anything giving such targets a circumstance penalty to Speed. Any effect causing these conditions ends, and if the source of the effect is an item, that item can't produce the effect for 1 week, provided it is of a level lower than the tankard's. If a target needs to Escape an effect imposing any of these conditions, it automatically does so on its next attempt. You can Activate this ability even if one of the listed conditions would normally prevent you from doing so (such as paralyzed).


Activate ◆◆ (concentrate, manipulate)

Frequency once per day

Effect You enhance yourself with a shard of Cayden's divine fortune and cast indestructibility.


Destruction If an unholy creature carries Cayden's Tankard into the Starstone Cathedral, drinks from it, and returns outside with it, the tankard shatters.

Traits

Agile

The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Thrown 20 ft

You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.

Critical Specialization (hammer)

The target is knocked prone.