Staff of Sieges
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
This adamantine staff is fitted with dawnsilver plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any bonus against your spell attacks or to saving throws against your spells that you cast from the staff.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- •Cantrip Shield, Telekinetic Projectile
- •1st Gust of Wind, Tailwind
- •2nd Mist, Web
- •3rd Fireball, Wall of Wind
- •4th Mirage, Solid Fog, Wall of Fire
- •5th Toxic Cloud, Wall of Stone
- •6th Fireball, Wall of Force
- •7th Planar Palace, Prismatic Spray
- •8th Earthquake, Scintillating Pattern
- •9th Falling Stars
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.