Repelling Surge
Level 9HazardHazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +20
Disable DC 29 arcana (expert) to fool the wards, DC 31 thievery (master) to disable the wards, or Dispel Magic (5th rank; counteract DC 28) to counteract the wards
Recall Knowledge arcana DC 26
Abilities
Repel↺defensive
Trigger A creature that isn't a Rivethun practitioner enters the room --- Effect The trap deals (5d4+12) force damage to the triggering creature (DC 32 fortitude save). On a failed save, they're additionally knocked back 10 feet.
Description
A shockwave of energy surges out from the room's center.