Adamant Sentinel

Level 18
Creature· constructRareHugeRemaster
AC 42
HP 255 (repair mode)
Speed 30 ft.
Fort +33
Ref +27
Will +29
Perc +26
Size Huge
Rare
Resistances physical 20 (except vorpal adamantine), spells 20
Senses darkvision
Skills athletics +38
Recall Knowledge arcana DC 43

Attacks

Melee Fist +35/+30/+25(deadly-3d12, magical, reach 15 ft.)
Damage: 3d10+17 bludgeoning

Abilities

Repair Modedefensive

When the adamant sentinel is at 0 HP, it isn't destroyed. Instead, it enters repair mode, during which it's Slowed 1, can't take reactions, and can take only the Self-Repair action. Once it has more than 30 HP, it can use any type of action and can use reactions, though it remains slowed 1 and can't take any reactions until the start of its next turn. If a critical hit with a Vorpal adamantine weapon reduces the sentinel to 0 HP, or if such a weapon hits it while it's already at 0 HP, the sentinel is destroyed.

Destructive Strikeoffensive

On a critical hit, the adamant sentinel's fist Strike breaks the target's armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the sentinel breaks the shield instead.

Inexorable Marchoffensive

The adamant sentinel Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can try to bar the way by attempting a DC 45 fortitude save. Critical Success The sentinel halts its movement and cannot enter the creature's square. Success As critical success, but the resisting creature takes (3d10+17) bludgeoning damage. Failure The resisting creature takes (3d10+17) bludgeoning damage, and its armor, if any, is broken. If the resisting creature has a shield raised, the sentinel breaks the shield instead.

Self-Repairoffensive(manipulate)

The sentinel repairs itself, regaining 30 healing Hit Points.

Ventoffensive(fire)

The sentinel vents a 30-foot cone of superheated steam from its internal forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 reflex). The sentinel can't use Vent again for 1d6 rounds.

Description

Crafted from a nigh-indestructible metal of great rarity, adamant sentinels can't be destroyed except by the most powerful foes. Crafting an adamant sentinel requires a quantity of adamantine so massive that collecting it usually requires mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer Plane.