Floating Femur
Level -1Creature· constructUncommonTinyLegacy
AC 14
HP 7
Speed 0 ft.
Fort +4
Ref +6
Will +3
Perc +3
Size Tiny
Uncommon
Immunities precision
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills athletics +6, stealth +6
Recall Knowledge arcana DC 15
Attacks
Abilities
Gotcha!offensive
A floating femur freezes up if Grabbed. For 1 minute after the femur becomes grabbed or Restrained by a creature, the femur can't act, and the creature holding it can use it as a +1 club with the fatal d10 trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon.