Floating Femur

Level -1
Creature· constructUncommonTinyLegacy
AC 14
HP 7
Speed 0 ft.
Fort +4
Ref +6
Will +3
Perc +3
Size Tiny
Uncommon
Immunities precision
Resistances cold 2, electricity 2, fire 2, piercing 2, slashing 2
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills athletics +6, stealth +6
Recall Knowledge arcana DC 15

Attacks

Melee Femur Head +8/+3/-2(fatal d10)
Damage: 1d4+1 bludgeoning

Abilities

Gotcha!offensive

A floating femur freezes up if Grabbed. For 1 minute after the femur becomes grabbed or Restrained by a creature, the femur can't act, and the creature holding it can use it as a +1 club with the fatal d10 trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon.

Description

Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.


Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.