Adma Heavenstriker

Level 8
Creature· humanoidUniqueMediumRemaster
AC 27
HP 130
Speed 30 ft.
Fort +16
Ref +19
Will +13
Perc +19
Size Medium
Unique
Resistances poison 8
Languages common, shadowtongue, vishkanyan
Senses low-light-vision
Skills stealth +19, acrobatics +18, thievery +18, deception +14, diplomacy +12, intimidation +12
Recall Knowledge society DC 34

Attacks

Melee Rapier +19/+14/+9(deadly-2d8, disarm, finesse, magical)
Damage: 2d6+7 piercing
Ranged Sample 73 +19/+14/+9 (range 10 ft.)(magical, splash)
Damage: 1 splash acid + 1d6 persistent acid + 3d6 poison

Abilities

Close Quartersdefensive

Adma isn't Off-Guard to creatures of 8th-level or lower that are flanking her.

Venom Spitdefensive

Trigger Adma is targeted with a Strike by a creature within 30 feet Effect Adma spits venom into the attacker's eyes. The attacker takes 2d6 poison damage (DC 23 reflex save). On a failure, the creature is Off-Guard until the end of the target's next turn.

Extend Potencyoffensive(manipulate)

Requirements Adma has envenomed her weapon

Adma spits on the blade, revitalizing the venom. The venom remains potent until the end of Adma's next turn.

Quick Envenomoffensive

Adma Interacts to draw her rapier, then applies a venom to it. The venom remains potent until the end of Adma's next turn, or until Adma hits a target or critically fails an attack roll.

Sneak Attackoffensive

Adma deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attackoffensive

On the first round of combat, creatures that haven't acted yet are Off-Guard to Adma.