Sappil

Level 1
Creature· humanoidUniqueMediumRemaster
AC 16
HP 19
Speed 20 ft.
Fort +7
Ref +4
Will +5
Perc +3
Size Medium
Unique
Spells
Magus Prepared Spells (DC 16, attack +6)
Conflux Spells (DC 16, attack +6)
Languages common, draconic, iblydan, vishkanyan
Senses low-light-vision
Skills arcana +6, athletics +6, society +6, diplomacy +3, intimidation +3
Recall Knowledge society DC 25

Attacks

Melee Greatsword +6/+1/-4(versatile P)
Damage: 1d12+3 slashing

Abilities

Arcane Cascadeoffensive(stance)

Requirements Sappil most recent action this turn was to Cast a Spell or make a Spellstrike

While in this stance, Sappil's melee Strikes deal 1 extra force damage and gain the arcane trait, making them magical. When he enters Arcane Cascade and at the start of each of his turns while in the stance, if he's wielding a melee weapon in two hands, he gains 1 temporary HP.

Envenomoffensive

Frequency once per day Effect Sappil applies vishkanyan venom (either his saliva or blood) to one weapon that he's holding.

Spellstrike◆◆offensive

Sappil Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll and makes a melee Strike, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two actions for his multiple attack penalty, but he doesn't apply the penalty until after he's completed the Spellstrike. This grants the Strike the arcane and magical traits. After using Spellstrike, Sappil can't do so again for 1d4 rounds.

Vishkanyan Venomoffensive(injury, poison)

Saving Throw DC 15 fortitude Maximum Duration 6 rounds Stage 1 1d4 poison damage (1 round) Stage 2 1d4 poison damage and Off-Guard (1 round) Stage 3 1d4 poison damage, off-guard, and a –5-foot penalty to Speed (1 round)