Afziaka Stalker

Level 12
Creature· animalUncommonLargeLegacy
AC 32
HP 250
Speed 40 ft.
Fort +22
Ref +25
Will +18
Perc +22
Size Large
Uncommon
Immunities disease
Senses darkvision, scent 30 ft. (imprecise)
Skills stealth +25, athletics +23, survival +22
Recall Knowledge nature DC 32

Attacks

Melee Fangs +26/+21/+16
Damage: 3d10+13 piercing
Effect: hunger pangs
Melee Claw +26/+22/+18(agile, unarmed)
Damage: 3d8+13 slashing

Abilities

Grave-Bound Gutsinteraction(divine)

While within 100 feet of its vrykolakas's burial ground, an afziaka appears in the natural shape it had when it was a regular animal and can eat normally. When farther away, it doesn't gain sustenance from eating food and eventually starves to death.

Hunger Pangsoffensive(curse, divine)

A creature damaged by the afziaka's fangs must succeed at a DC 30 fortitude save or become Enfeebled 2 for 1 hour. The creature can remove this condition earlier by consuming at least a handful of raw meat.

Rendoffensive

Claw A Rend entry lists a Strike the monster has. Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. Effect The monster automatically deals that Strike's damage again to the enemy.

Slip Between◆◆offensive(concentrate, divine, teleportation)

The stalker teleports into an occupied space it can see within 50 feet and makes a melee Strike.

Description

Big predatory animals like dire wolves or hyaenodons might survive as an afziaka stalker, magically able to stalk their quarry.


Vrykolakas vampires use animals as tools to carry their spirits when they would otherwise be slain. The animal usually dies as the vampire is reborn, but some live on in painful starvation.

Traits