Blood Wolf

Level 3
Creature· animalUncommonMediumLegacy
AC
18
HP
50
Speed
30 ft.
Perception
+9
Fort
+11
Ref
+9
Will
+7
Resistances electricity 5, poison 5
Weaknesses holy 3
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +10, survival +9, acrobatics +8, intimidation +8, stealth +8
Recall Knowledge DC 20 (nature, religion)

Attacks

Melee Jaws +12 (unarmed, unholy), Damage 1d8+5 piercing

Abilities

Attack of Opportunity
Aggressive Rush

The blood wolf moves up to half its Speed. This movement doesn't trigger reactions. At the end of the movement, it attempts an Intimidation check to Demoralize a target within 5 feet of it. This Intimidation check doesn't take the -4 circumstance penalty for the wolf not speaking a language.

Pack Attack

The blood wolf's Strikes deal an extra 1d6 damage to creatures within reach of at least two of the wolf's allies.

Knockdown