Blood Wolf

Level 3
Creature· animalUncommonMediumLegacy
AC 18
HP 50
Speed 30 ft.
Fort +11
Ref +9
Will +7
Perc +9
Size Medium
Uncommon
Resistances electricity 5, poison 5
Weaknesses holy 3
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +10, survival +9, acrobatics +8, intimidation +8, stealth +8
Recall Knowledge nature or religion DC 20

Attacks

Melee Jaws +12/+7/+2(unarmed, unholy)
Damage: 1d8+5 piercing
Effect: knockdown, pack attack

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Aggressive Rushoffensive(move)

The blood wolf moves up to half its Speed. This movement doesn't trigger reactions. At the end of the movement, it attempts an Intimidation check to Demoralize a target within 5 feet of it. This Intimidation check doesn't take the -4 circumstance penalty for the wolf not speaking a language.

Pack Attackoffensive

The blood wolf's Strikes deal an extra 1d6 damage to creatures within reach of at least two of the wolf's allies.

Knockdownoffensive

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.