Ahvothian

Level 7
Creature· chaoticUncommonMediumLegacy
AC 25
HP 160
Speed 30 ft.
Fort +18
Ref +12
Will +15
Perc +18
Size Medium
Uncommon
chaoticevilfiendunholy
Resistances fire 10
Weaknesses cold 5, holy 5
Languages chthonian, common
Senses darkvision
Speeds 30 ft., Freedom Of Movement 25 ft.
Skills athletics +19, survival +17, intimidation +15, crafting +11, religion +11
Recall Knowledge religion DC 25

Attacks

Melee Jaws +18/+13/+8(unarmed, unholy)
Damage: 2d10+8 piercing
Melee Longspear +18/+13/+8(reach 10 ft., unholy)
Damage: 1d8+8 piercing
Effect: wicked trophies
Melee Javelin +14/+9/+4(thrown 30 ft., unholy)
Damage: 1d6+8 piercing
Effect: wicked trophies

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Reptile Masteroffensive

When an ahvothian uses an innate spell against a reptile, the DC is 27 rather than 23.

Wicked Trophiesoffensive

An ahvothian chooses a creature type (such as animal, celestial, or humanoid) from which they currently carry a trophy from a past kill. Their weapon Strikes against creatures of that type deal an additional 1d10 damage and they gain a +2 status bonus on Intimidation checks against creatures of that type. The ahvothian doesn't lose these bonuses if they lose the trophies. Once per day, an ahvothian can change the creature type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians encountered on the Material Plane have selected humanoids as the focus of their wicked trophies.

Description

Ahvothians are feral and cunning fiends from an Abyssal realm of jungles, dinosaurs, and relentless brutality. They resemble humanoid dinosaurs with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods. Relentless trackers and survivalists, ahvothians are skilled at navigating jungles and are most commonly encountered stalking prey or operating out of fortified ruins. Ahvothians have an uncanny affinity with reptiles, and they often use dinosaurs-particularly carnivores such as allosauruses or deinonychuses-as hunting companions or guard animals. Although dangerous in large groups, ahvothians have such a strong desire to assert dominance over others that ahvothian armies frequently fall to infighting and bloody battles for dominance within days, or even hours. The mightiest ahvothians might lead dozens of their kin and herds of carnivorous dinosaurs.

Traits

Chaotic
Evil