Spark Troll (1-2)

Level -1
Creature· chaoticTinyLegacy
AC 15
HP 8 (regeneration 2 (deactivated by acid or fire))
Speed 25 ft.
Fort +4
Ref +7
Will +3
Perc +3
Size Tiny
Common
Immunities electricity
Weaknesses fire 2, holy 2
Languages chthonian, jotun
Senses darkvision
Speeds 25 ft., fly 10 ft.
Skills acrobatics +5
Recall Knowledge nature or religion DC 13

Attacks

Melee Barbed Tongue +7/+2/-3(finesse, reach 10 ft., unholy)
Damage: 1d4 piercing

Abilities

Regeneration 2 (Deactivated by Acid or Fire)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Sonic Redirectiondefensive

Trigger The spark troll would take sonic damage Effect The spark troll redirects hazardous sonic vibrations to another target within 30 feet. The spark troll gains resistance 5 against the triggering damage, and their chosen target must succeed at a DC 16 reflex save or be knocked Prone.

Lightning Blast◆◆offensive(concentrate, electricity, primal)

The spark troll calls lightning down from the sky, then redirects it out from their hands in a 40-foot line. Creatures in the line take 1d4 electricity damage (DC 16 reflex save).

Traits