Quasit
Level 1Attacks
Abilities
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
When a quasit offers Aid for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure.
The quasit's link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an Interact action to automatically deal the quasit 2d6 mental damage.
Frequency once per round Effect The quasit restores 1d6 healing HP to itself.
• Bat • Senses Echolocation 40 feet • Speed 15 feet, fly 30 feet • Melee fangs +7, Damage 1d4-1 piercing damage • Melee wing +7 (agile), Damage 1d4-1 bludgeoning damage • Centipede • Speed 10 feet, climb 10 feet • Melee mandibles +7 (poison), Damage 1 piercing damage + 1d4 poison damage • Toad • Senses Scent (Imprecise) 30 feet • Speed 5 feet • Melee jaws +7, Damage 1 bludgeoning damage • Wolf • Size Medium • Senses Scent (Imprecise) 30 feet • Speed 40 feet, climb 10 feet • Melee jaws +7, Damage 1d10-1 piercing damage plus Knockdown The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Saving Throw DC 17 fortitude Maximum Duration 6 rounds Stage 1 1d6 poison damage (1 round) Stage 2 1d6 poison damage (1 round) Stage 3 1d6 poison damage and Slowed 1 (1 round)
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
Description
Unlike other demons, quasits are formed when a mortal spellcaster sheds a portion of their own sinful soul to create a familiar or companion. When these quasits outlive their creators, they become free willed and seek methods of returning to the Abyss, a task that requires pledging servitude to more powerful demons, so many quasits instead opt to remain on the Material Plane to promote evil and hope for chance and luck to someday provide them with a method of reaching the Abyss on their own.