Xarwin's Manifestation
Level 7Abilities
When the manifestation damages a living creature with its spectral hand Strike, the manifestation gains 5 temporary Hit Points, and the target must succeed at a DC 23 fortitude save or become Stupefied 1. Each time it deals damage to a creature, that creature's stupefied condition increases by 1 on a failed save, to a maximum of stupefied 4.
Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
The manifestation can't leave Xarwin Manor or the dungeons below.
If a character forcefully presents Fulvia's ring to Xarwin's manifestation as an action with the manipulate trait, he must attempt a DC 26 will save. Critical Success Xarwin's manifestation is unaffected. Success Xarwin's manifestation takes 4d6 mental damage and is Frightened 1. Failure Xarwin' manifestation takes 8d6 mental damage, is Frightened 2, and Flees as long as he remains frightened. Critical Failure Xarwin's manifestation is destroyed.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
When the manifestation critically hits a creature with its spectral hand Strike, the creature's malevolence condition value increases by 1.