Aluum Enforcer
Level 10Abilities
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Aluum enforcers are immune to spells and magical abilities, with two exceptions. A void spell or magical ability grants an aluum enforcer the Quickened condition until the end of its next turn instead of its normal effects. A vitality spell or ability makes an aluum enforcer Slowed 1 until the end of its next turn instead of its normal effects.
A creature damaged by the aluum enforcer's fist Strike must succeed at a DC 27 fortitude save or become Paralyzed for 1 round. On a critical failure, the creature is paralyzed for 1d4 minutes and falls Prone.
Description
The most common aluum is powered by the bound soul of a loyal city servant, but its creation is among the Pactmasters' most guarded secrets. There are dozens of dormant aluums spread throughout Katapesh, and only someone wearing an aluum charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm is one of the most severe crimes in the city.
Aluums are powerful metal and stone constructs originally created by the Pactmasters to maintain order in Katapesh. The construction of each aluum includes the creation of an Aluum Charm , a brass pendant set with a blue crystal designed to control that particular construct. The charm constructed at the same time as an aluum is called its linked charm.