Ambush Copse

Level 13
Creature· elementalHugeRemaster
AC 33
HP 300
Speed 30 ft.
Fort +25
Ref +22
Will +22
Perc +20
Size Huge
Common
Resistances bludgeoning 10, piercing 10
Weaknesses fire 15, axe vulnerability 10
Languages common, fey
Senses tremorsense 30 ft. (imprecise)
Skills athletics +27, stealth +23, intimidation +20
Recall Knowledge nature DC 31

Attacks

Melee Log +27/+22/+17(backswing, forceful, reach 20 ft., sweep)
Damage: 3d12+14 bludgeoning
Effect: pounding smash
Melee Caber +25/+20/+15(thrown 40 ft.)
Damage: 3d12+6 bludgeoning

Abilities

Berserkdefensive

An ambush copse that sees fire or axes has a chance of going berserk. At the start of its turn, if it is aware of an axe or a fre the size of a lit torch or larger, the ambush copse must succeed at a DC 5 flat or go berserk. A berserk ambush copse can't use concentrate actions and wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

Blinding Branchesdefensive

Requirements The triggering creature is in forest terrain

The ambush copse's elemental energy animates nearby tree branches to swat at the creature's face. The triggering creature must succeed at a DC 30 reflex save or become Blinded for 1 round.

Felling Ambushdefensive

Requirements The ambush copse is disguised as trees or logs

The ambush copse makes a log Strike against the triggering creature. If the attack hits, the creature must attempt a DC 30 reflex save or be knocked Prone.

Feign Copseoffensive(concentrate)

Until the next time it acts, the ambush copse appears to be a harmless patch of trees or logs. It has an automatic result of 43 (45 in forests) on Deception checks and DCs to pass as trees or logs.

Pounding Smashoffensive

Regardless of whether the Strike hits or misses, the ambush copse's melee Strikes create a 5-foot-square of difficult terrain in the target's space.

Pulverizing Barrage◆◆◆offensive

The ambush copse makes three log Strikes, each at a –2 penalty, all targeting the same creature. The ambush copse's multiple attack penalty doesn't increase until after it has made all three attacks. The ambush copse gains the Clumsy 2 condition until the beginning of its next turn.

Sunder Objectsoffensive

When an ambush copse damages an item or structure, it deals an additional 15 untyped damage to that item or structure.

Description

Sawed and axe-hewn timber grind together as an ambush copse moves, smashing through the forest. Cuts and burns mar the bark of this gigantic, angry mass of whirling, deadly logs.

The forest never forgets. It remembers the hatchets, the rasping saws, and the smoke of crackling wood fres. It remembers the carts taking ancient trees away to cut, shape, and burn. Fey meddling or errant elemental magic draw such memories out alongside the rage and sorrow of the forest to form an ambush copse.

An ambush copse exacts its ire on villages along the woodcutter's path or waits for intruders to step into its forest domain. While an ambush copse might be mistaken for a wounded arboreal, it can cease movement to appear as an overgrown pile of logs or a partially collapsed hovel. There, it waits for retribution.