Anjelique Loveless

Level 11
Creature· changelingUniqueMediumLegacy
AC 30
HP 200
Speed 25 ft.
Fort +24
Ref +26
Will +21
Perc +24
Size Medium
Unique
Languages common, dwarven, elven
Senses low-light-vision
Skills acrobatics +26, intimidation +23, crafting +21, thievery +21
Recall Knowledge society DC 38

Attacks

Melee Reinforced Stock +24/+19/+14(finesse, magical, two-hand 1d6)
Damage: 2d4+6 bludgeoning
Effect: plant pyronite charge
Ranged Redeemer's Pistol +24/+19/+14 (range 60 ft.)(concealable, concussive, fatal d10, magical, reload 1 ft.)
Damage: 2d6+6 piercing
Ranged Hex Blaster +24/+19/+14 (range 150 ft.)(concussive, fatal d12, kickback, magical, reload 1 ft.)
Damage: 2d8+6 piercing

Abilities

Stubborn Resolvedefensive

Frequency once per day Trigger Anjelique fails or critically fails a saving throw Effect Anjelique treats a critical failure as a failure, or a failure as a success.

Firearms Critical Specializationoffensive

When Anjelique makes a critical hit with a firearm, the target must succeed a DC 34 fortitude save or be Stunned 1.

Lawbringer's Pursuitoffensive

Anjelique Strides and then either Interacts to reload her gun or makes an Intimidation check to Demoralize a foe.

Mentor's Curseoffensive

The grace of Anjelique's champion mentor inhabits the redeemer's pistol she carries, passing judgment on her actions. If she attempts to make a redeemer's pistol Strike against a good-aligned creature, she must succeed at a DC 5 flat or the gun misfires.

Parting Shotoffensive

Trigger Anjelique would die or gain the dying condition Effect Anjelique reloads her currently wielded firearm if necessary and makes a ranged Strike against an enemy, treating a successful attack as a critical hit. Whether successful or not, after making this attack, Anjelique dies.

Plant Pyronite Chargeoffensive

After making a successful melee Strike against a creature, Anjelique makes a thievery check against the target's Perception DC. On a success, she activates and secretly plants a specially formulated sticky pyronite charge on the creature. This charge detonates after 3 rounds, dealing 4d8 fire damage to all creatures within a 10-foot emanation (DC 34 reflex) and detonating any other pyronite charges within the area. After making a successful ranged Strike against a creature stuck with a planted charge, Anjelique can choose to shoot a bullet through the charge, dealing normal damage and detonating the charge immediately. A creature can use an Interact action to find and remove a planted charge from itself or an adjacent creature. These pyronite charges have the infused trait and are inert until activated by Anjelique.

Tormenting Shot◆◆offensive

Anjelique makes a ranged Strike and deals an additional 2d8 piercing damage on a hit. If the target is frightened, it also takes 2d6 bleed on a hit.

Traits