Suhko (3-4)
Level 3Creature· changelingUniqueMediumLegacy
AC 16
HP 40
Speed 25 ft.
Fort +8
Ref +6
Will +10
Perc +8
Size Medium
Unique
Spells
Occult Prepared Spells (DC 20, attack +12)
2nd Blood Vendetta, Vomit Swarm; 1st Déjà Vu, Grim Tendrils, Phantom Pain; Cantrips Chill Touch, Daze, Guidance, Mage Hand, Shield
Languages aklo, chthonian, common, draconic, sakvroth
Senses darkvision
Skills occultism +10, deception +8, intimidation +8, stealth +6
Recall Knowledge society DC 28
Attacks
Abilities
+2 Circumstance to All Saves vs. Dream and Sleepdefensive
Familiar (Runt)offensive
Suhko has a Tiny prairie drake named Runt as a familiar. Runt has a speed of 25 feet, a burrow speed of 20 feet, 15 hit points, an AC of 16, and the following additional familiar abilities: Restorative Familiar and speech (Common). Note that as normal for a minion, Suhko must spend 1 action to command Runt to give him the 2 actions needed to use Restorative Familiar.
Frequency once per day Effect Runt gives up some of his animating energy and heals Suhko. He must be in Suhko's space to do so. Runt restores 2d8 Hit Points to Suhko. Note Suhko must spend 1 action to command Runt to give him the 2 actions needed to use Restorative Familiar.