Suhko (1-2)

Level 1
Creature· changelingUniqueMediumLegacy
AC 16
HP 24
Speed 25 ft.
Fort +6
Ref +4
Will +10
Perc +10
Size Medium
Unique
Spells
Occult Prepared Spells (DC 17, attack +9)
Languages aklo, chthonian, common, goblin, sakvroth
Senses darkvision
Skills occultism +10, intimidation +9, arcana +6
Recall Knowledge society DC 25

Attacks

Melee Living Hair +7/+3/-1(agile, disarm, finesse, trip, unarmed)
Damage: 1d6 bludgeoning
Melee Staff +5/+0/-5(two-hand 1d8)
Damage: 1d4 bludgeoning
Ranged Sling +6/+1/-4 (range 50 ft.)(propulsive)
Damage: 1d6 bludgeoning

Abilities

+2 Circumstance to All Saves vs. Dream and Sleepdefensive
Familiar (Runt)offensive

Suhko has a Tiny prairie drake named Runt as a familiar. Runt has a speed of 25 feet, a burrow speed of 20 feet, 5 hit points, an AC of 16, and the following additional familiar abilities: Restorative Familiar and speech (Common). Note that as normal for a minion, Suhko must spend 1 action to command Runt to give him the 2 actions needed to use Restorative Familiar.

Restorative Familiar◆◆offensive(concentrate)

Frequency once per day Effect Runt gives up some of his animating energy and heals Suhko. He must be in Suhko's space to do so. Runt restores 1d8 Hit Points to Suhko. Note Suhko must spend 1 action to command Runt to give him the 2 actions needed to use Restorative Familiar.

Traits