Ararda

Level 18
Creature· earthRareLargeLegacy
AC
43
HP
280
Speed
30 ft.
Perception
+31
Fort
+33
Ref
+30
Will
+31
Immunities disease
Resistances electricity 20
Weaknesses sonic 20
Languages petran, sakvroth
Senses darkvision, tremorsense 60 ft. (imprecise)
Skills athletics +35, nature +33, survival +33, deception +30, intimidation +30
Other Speeds burrow 45 ft., fly 20 ft.
Recall Knowledge DC 43 (nature)

Attacks

Melee Maul +35 (magical, reach 10 ft., shove), Damage 3d12+17 bludgeoning
Melee Sand Fist +35 (agile, earth, electricity, magical, nonlethal, reach 10 ft.), Damage 2d8+17 bludgeoning plus 2d8 electricity
Melee Sand Spear +32 (earth, electricity, magical), Damage 4d8 piercing plus 2d8 electricity

Abilities

Tremorsense (Imprecise) 60 feetinteraction
Constant Spellsinteraction
Blightburn Radiation

60 feet. Blightburn crystals infused into an ararda's body attempt to counteract any teleportation spell moving into or out of the aura's emanation (counteract check +31; 7th level).

In addition, any creature that starts its turn within the emanation is exposed to Blightburn Sickness. The aura is blocked by lead sheeting, 1 foot of stone, or large force effects (such as a Wall of Force, but not a Shield spell).

An ararda can suppress their aura with an action ( a ) that has the concentrate t

Charged Earth

Any creature that hits an ararda with an unarmed attack or touches the ararda takes 2d8 electricity damage. Weapons that hit an ararda also take 2d8 electricity damage.

Blightburn Sickness

Creatures native to the Black Desert are immune, as are creatures who are affected by blightburn sickness but recover from it. The target can't recover from the disease's drained or sickened condition except by magic.


Saving Throw DC 32 fortitude

Onset

Stage 1 Drained 1 (1 day)

Stage 2 Drained 1 and Sickened 1 (1 day)

Stage 3 Drained 2 and Sickened 2 (1 week)

Stage 4 Drained 3 and Sickened 3 (1 month)

Stage 5 increase Drained condition by 1 (1 year)

Change Shape

The ararda can take on the form of a scorpion. The scorpion form always looks the same, but the ararda can choose to become either Tiny or Small in this form. This transformation doesn't change their Speed or the attack and damage bonuses of their Strikes, but might change the damage type their Strikes deal (typically to piercing).


Earth Glide

The aranda can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.

Before the Black Desert became a barren sandscape, cultures with grand magical traditions lived under its soaring roof. These communities eventually left the vault or died out, but the genies they summoned remained and became warped by the region's pervasive blightburn radiation. Now, these "blightburn genies" have bodies with features mirroring those of beasts that dwell in dark places, and their elemental lineages have been irreparably corrupted.


Shaitans corrupted by the Black Desert's blightburn become scorpion-like arardas. While other earth genies sparkle with the iridescence of gemstones and evoke the power of the earth itself, arardas use their connection to the ground to harness the might of electricity. Arardas are so infused with this radioactive crystal that their mere presence is toxic to most living creatures.