Jabali

Level 7
Creature· earthLargeRemaster
AC 25
HP 110
Speed 25 ft.
Fort +18
Ref +12
Will +15
Perc +15
Size Large
Common
Languages common, petran
Senses darkvision, tremorsense 60 ft. (imprecise)
Speeds 25 ft., burrow 45 ft., climb 20 ft.
Skills athletics +19, deception +16, nature +15, crafting +14, society +14
Recall Knowledge nature DC 23

Attacks

Melee Falchion +20/+15/+10(forceful, magical, reach 10 ft., sweep)
Damage: 1d10+12 slashing
Melee Fist +19/+15/+11(agile, magical, nonlethal, reach 10 ft., unarmed)
Damage: 1d4+12 bludgeoning
Effect: push, shove into stone

Abilities

Tremorsense (Imprecise) 60 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Earth Glideoffensive

The jabali can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.

Stone Clutchoffensive(arcane, earth)

When the jabali Pushes a creature into a stone barrier, the surface grips it with fingers of stone. The target must succeed at a DC 22 reflex save or become Grabbed by the surface (Escape).

Push 10 feetoffensive

Requirements The monster's last action was a successful Strike that lists Push in its damage entry Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

Description

The proud and brazen jabalis of the Plane of Earth value physical skill and love bargaining, games of chance, and working with metal and stone.


Before mortal history, genies were some of the first creations of the cosmos to possess free will. Formed of elemental matter, they traversed the Universe and the six elemental planes of air, earth, fire, metal, water, and wood. The genies who remained on each elemental plane found their matter replaced with those elements. Genies of metal and wood appear in Pathfinder Rage of Elements .

Genie Shuyookhs

Older, wiser, and more powerful genies possess greater power and are revered with the title of shuyookh (typically adjusted to "sheikha" if the genie is female or "sheikh" for a male). Generally at least 5 levels higher than a typical example of their kind, a shuyookh gains additional spells. The basics of shuyookhs appear here in sidebars and are detailed further in Rage of Elements .

The most wondrous of their powers is their ability to grant wishes three times per year. This is not an innate ability but a ritual practice passed down over time in an attempt to replicate the wish-granting abilities of janns.