Isphinn

Level 7
Creature· earthUniqueLargeLegacy
AC 25
HP 110
Speed 20 ft.
Fort +18
Ref +12
Will +15
Perc +15
Size Large
Unique
Resistances electricity 10
Languages common, petran
Senses darkvision, tremorsense 60 ft. (imprecise)
Speeds 20 ft., burrow 45 ft., climb 20 ft.
Skills athletics +19, deception +16, nature +15, crafting +14, society +14
Recall Knowledge nature DC 33

Attacks

Melee Falchion +20/+15/+10(forceful, magical, reach 10 ft., sweep)
Damage: 1d6 acid + 2d10+12 slashing
Melee Fist +19/+15/+11(agile, magical, nonlethal, reach 10 ft., unarmed)
Damage: 1d4+12 bludgeoning
Effect: push, shove into stone

Abilities

Tremorsense (Imprecise) 60 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Earth Glideoffensive

The shaitan can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.

Shove into Stoneoffensive(arcane, earth)

When the shaitan Pushes a creature into a stone barrier, the target must succeed at a DC 22 reflex save or become merged with the barrier (as One with Stone). The victim can attempt to Escape.

Push 10 feetoffensive

Requirements The monster's last action was a successful Strike that lists Push in its damage entry Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

Description

Hailing from the Plane of Earth, shaitans are proud and brazen genies. They value physical skill and love bargaining, games of chance, and working with metal and stone. Immense gemstones and veins of precious metal crisscross their home plane, and the industrious shaitans have built a vast mercantile empire from these abundant natural resources.


A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.