Archheathen's Fool

Level 12
Creature· constructRareMediumRemaster
AC 36
HP 180
Speed 20 ft.
Fort +25
Ref +19
Will +16
Perc +19
Size Medium
Rare
Senses darkvision
Skills athletics +25
Recall Knowledge arcana DC 35

Attacks

Melee Fist +25/+20/+15
Damage: 4d6+10 bludgeoning
Effect: push

Abilities

Construct Armor (Hardness 10)defensive

Like normal objects, the archheathen's fool has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the archheathen's fool is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 34.

Trickery Vulnerabilitydefensive

The effigy is easily tricked. It isn't immune to attempts to Create a diversion or Feint. If a creature succeeds at either action, it becomes Slowed 1 for 1 round as it processes the trickery. Each additional success increases its slowed condition by 1.

Pushoffensive

Requirements The monster's last action was a successful Strike that lists Push in its damage entry Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.