Ballista Defense

Level 11Hazard (Complex)
HazardMediumLegacy
AC 31
HP 80 (BT 40)
Speed 0 ft.
Fort +24
Ref +18
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +23
Disable DC 36 thievery (master) to sabotage the ballista by reaching through the firing slit from outside (this DC is reduced by 10 if the PCs are in the room with the ballista, DC 26 thievery), or DC 33 intimidation to frighten off the Pitax Warden operating the ballista.
Immunities critical hits, precision
Recall Knowledge arcana DC 28

Attacks

Ranged Ballista Bolt +24/+19/+14 (range 300 ft.)
Damage: 2d12+15 piercing

Abilities

Ready and Load

Trigger The alarm is raised while the PCs are approaching the Palace --- Effect The guards ready and load the ballista. The ballista defense then rolls Initiative.

Description

A ballista armed with a massive bolt fires on a creature approaching the Palace.