Ballista Defense

Level 11Hazard (Complex)
HazardMediumLegacy
AC
31
HP
80 (BT 40)
Speed
0 ft.
Perception
+0
Fort
+24
Ref
+18
Will
+0
Stealth DC
23
Immunities critical-hits, precision
Recall Knowledge DC 28 (arcana)

Attacks

Ranged Ballista Bolt +24, Damage 2d12+15 piercing

Abilities

Ready and Load

Trigger The alarm is raised while the PCs are approaching the Palace


Effect The guards ready and load the ballista. The ballista defense then rolls Initiative.

Disable DC 36 thievery (master) to sabotage the ballista by reaching through the firing slit from outside (this DC is reduced by 10 if the PCs are in the room with the ballista, DC 26 thievery), or DC 33 intimidation to frighten off the Pitax Warden operating the ballista.

A ballista armed with a massive bolt fires on a creature approaching the Palace.