Mechanical Jaws (1-2)
Level 0HazardHazardMediumLegacy
AC 14
HP 14 (BT 7)
Speed 0 ft.
Fort +8
Ref +2
Will +0
Perc +0
Size Medium
Common
Stealth +6
Disable DC 12 thievery (trained) on the jaw mechanism.
Immunities precision, critical hits
Recall Knowledge arcana DC 14
Attacks
Melee Jaws +10/+5/+0
Damage: 1d6+3 piercing
Abilities
Jaws↺
Trigger A creature walks on the tile. --- Effect The jaws of the trap snap shut, Striking the triggering creature. The triggering creature is Immobilized until the trap is disabled or a creature succeeds at a Athletics check to Force it Open. A creature who critically fails the check to Force it Open instead tightens the trap, dealing (1d6+3) piercing damage to the immobilized creature.
Description
Mechanical jaws bolted to the stone beneath a camouflaged floor tile.