Rigged Climbing Loops
Level 0HazardHazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +10
Disable DC 16 crafting (trained) or DC 16 thievery to anchor the climbing loops more securely
Recall Knowledge arcana DC 14
Abilities
Tear Free↺
Trigger A creature climbs across the chasm without knowing which of the loops are rigged Effect The loops rip free, dropping the climber 20 feet into the chasm below and dealing 10 bludgeoning damage. The falling creature can use the Grab an Edge reaction to avoid falling if it succeeds at a DC 11 flat; failure indicates that the edge grabbed rips away as well.
Description
Loose handholds rip away from the walls to drop unsuspecting climbers into the chasm below.